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GoodGameShow: Episode #14 – Halo, Assassin’s Creed Unity & PES 2015 Impressions

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GoodGameShow: Episode #14 – Halo, Assassin’s Creed Unity & PES 2015 Impressions

This week is the start of a two week extravaganza of game releases. First up, our hosts take a look at this week’s hot releases, including: Halo: The Master Chief Collection, the surprising PES 2015, and the very shaky launch of Assassin’s Creed: Unity.

There is also a discussion involving release day embargoes, the disappointing year of unfinished game releases, and the early critical success of Bioware’s Dragon Age: Inquisition. Check below to see the show’s full set of notes.

You can listen to the show below, or feel free to subscribe and rate us on iTunes or find us on Stitcher. Both links can be found below. You can also tell us what you think of the show in the comments below, or email us at: [email protected]. As always, we thank you for the early support, and your feedback is always welcome. This show is for our audience, not for us!

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Show Notes:

We are in the midst of a crazy two weeks in the gaming industry with a flurry of huge releases hitting retail and digital storefronts. This week, the GoodGameShow hosts take a look at three of this week’s big releases – Halo: The Master Chief Collection, PES 2015, and the less than stellar launch of Assassin’s Creed: Unity.

The duo also take a look at a few hot subjects in the industry this week: late media review embargoes, and the disappointing launches of many big-named releases in 2014.

The show also includes a look back at Call of Duty: Advanced Warfare a week after release, and the critical gushing that Dragon Age: Inquistion has received the week before it hits store shelves.

 

This Week’s Discussed Topics:

 

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Corey is a long time sports fan and gamer. He can be found playing almost any type of game, but is usually deep in a franchise or career mode on multiple sports titles. If he's not on Xbox Live, he's usually following one of his sports teams and tweeting about it. You can follow him on Twitter for any type of conversation.

1 Comment
  • phosphofructokinase

    I hope your son feels better. I would like to weigh in with some topics discussed in this podcast. It is good to point out that the AC series is developed by multiple teams and thus this is why some mechanics appear to be a step backwards in Unity when compared to Black Flag. There is a good possibility that due to these different teams that advances in one version of AC will not carry over to the next version. Hopefully this will be addressed by Ubisoft in some fashion.

    I agree with both of you when it comes to day-one patches. I believe it’s all due to how easy it is to deliver a patch to the masses as the internet is readily available for most console players. We already know delaying a game can have detrimental effects on game sales, such as Rayman Legends, but this is still no excuse to deliver a game experience that is held down by bugs that should have been caught during testing.

    I would like to point out the Wii U does not suffer from these day-one patches. I cannot recall a game that has been released that required a mandatory day-one patch. Granted, the Wii U needed a day-one patch when it launched, but since then everything is playable upon launch. Granted, the Wii U online services is not as robust as Xbone or PS4, but it’s still a valid example even though most of Wii U games are first party developed.

    I think my ramblings are exceeding their welcome. Again – thanks for the podcast. I enjoy listening!

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